subscribe: Posts | Comments

3ds max lighting

0 comments
3ds max lighting

House1

In this tutorial we are going to see how to use omni lights in 3max.And render in Ray trace shadow.

House2

Make sure to set the render settings to default scanline renderer

House3

And Set a sky light and put a test render.

House4

You will get an output like this.

House5

And go to advanced lighting and set to light tracer and in renderer set the filter to mitchell -netravali and render the scene.

House6

Set a target directional light and set multiplier to 0.4 and then set ray trace shadow.And then select omni light and set them in a right palace with multiplier to 0.05 and render the scene.And add color for the light multiplier .

House7

House8

Leave a Reply