3ds max lighting
In this tutorial we are going to see how to use omni lights in 3max.And render in Ray trace shadow.
Make sure to set the render settings to default scanline renderer
And Set a sky light and put a test render.
You will get an output like this.
And go to advanced lighting and set to light tracer and in renderer set the filter to
mitchell -netravali and render the scene.
Set a target directional light and set multiplier to 0.4 and then set ray trace shadow.And then select omni light and set them in a right palace with multiplier to 0.05 and render the scene.And add color for the light multiplier .




















